Breaking The Rules

Announcement — July 15th, 2010 Comment »

The radiolaris family is getting bigger! In the coming weeks we’re going to merge our operations with our longtime friends and office colleagues Broken Rules, makers of the fabulous PC/Mac & upcoming WiiWare platformer And Yet It Moves.

“And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper collage, you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.” (andyetitmoves.net)

studio radiolaris and Broken Rules first worked together on the iPad 4-player classic Globetrotters. We are currently in the research and prototyping phase of a new game that’ll boldly fly where no man has flown before. Stay tuned for updates!

Our existing games will become part of the Broken Radio Games brand, an experimental games label that features game jam results, prototypes and full-fledged games for new platforms like the iPhone and the iPad.

Broken Rules is a licensed Nintendo and Sony developer. We’re happy to have the opportunity to work on larger and more diverse projects while staying an independent studio, although a new one. As Broken Rules we’re also able to take on more contract work. Feel free to drop us a line if you have an inquiry.

Follow @brokenrules or @me to stay up-to-date with us.

Globetrotters overhaul

Announcement — June 4th, 2010 Comment »

Globetrotters, our first Broken Radio Games release is currently undergoing a complete graphics and gameplay overhaul. We’ve recently started to work with graphic artist Clemens Scott in order to give the game a fresh new look. It’ll take a couple more days before we have everything wrapped up, but I can give you a sneak peek at some concept art for the astronauts.

REDUX update in the making

Announcement — May 6th, 2010 Comment »

I just wanted to post a quick update about our progress with the REDUX HD update. There’ll be plenty of new content in the first update and we’re already feature complete. Just needs a bit more polish and then it’ll ship. I’m pleased to tell that the one feature that was missing from the HD version, but present in the iPhone release, is now working on the iPad, too: Tweeting screenshots from the game.

Radio Flare REDUX HD iPad screenshot

Of course, the iPhone version will get updated, too.

Globetrotters update & raffle

Announcement — April 13th, 2010 Comment »

The first update of our brand new 4-player party fun game Globetrotters went online today! Now that we have the magical device in our hands we made several graphical improvements and gameplay tweaks and we also fixed a critical bug where the game would not continue after a level.

To celebrate the sucessful launch of Globetrotters we will raffle 5 promo copies of the game on our Facebook fan page. Become a fan of studio radiolaris this week to be eligible.

REDUX HD: A rare treat for iPhone/iPad gamers

Announcement — April 6th, 2010 Comment »

I have to share this review of REDUX HD with you. We received it from cybereal on the iPad App Store:

“This game stands as one of very few truly excellent examples of gaming on Apple’s new devices. With fantastic visuals, solid gameplay, varied challenges, and excellent soundtrack, this game reminds me of contemporary greats such as everyday shooter, PixelJunk Eden, and Ikaruga.

The original, classic edition of this game was pretty good, but the studio has really come into their own with these redux releases. The polish is remarkable, and it really adds a massive amount of joy and pure stimulation while playing. Add to that the great depth of achievement challenges, unlockables, and even a sample tracker and you have a game creative and complete enough to develop a subculture around.

With the advent of the iPad, a uniquely compelling experience presents itself. The added screen space gives a much greater feeling of immersion and interactivity with the game. I feel like I am mixing the soundtrack I am hearing as I play because of just how far my hands are traveling. And thanks to the nature of the gameplay, I don’t feel tired; the swooping, curved motions promoted by the movement patterns of the enemies leaves me with a sense of having been dancing at a rave more than one of having been working all day.

I can’t think of a single reason why I would not recommend this game. Buy it now. Enjoy it regularly. Let’s hope to see more work like this from Studio Radiolaris in the near future.”

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