Archive for October 2009


departure start-up funding

October 30th, 2009 — 10:59 am

departure_Logo_magenta

studio radiolaris is happy to announce that it was awarded start-up funding by departure, economy, art and culture GmbH. The funds will be used for business development and to build our next title: Radio Flare Redux.

In Fall 2003 departure was established as Austria’s first independent business development and service center for companies of the creative industries. Today it is considered a successful example of innovation funding on a competitive basis in Europe. Since the launch of the funding program 190 companies received funding in the amount of 13.3 million Euros, and more than 943 highly qualified jobs were created or secured. This funding triggers private investments of around 52 million Euros. In its function as business promoter departure is a subsidiary of the Vienna Business Agency and part of the department for economic affairs of the City of Vienna.

departure’s activities focus on the integration of cultural output into the economic life of Vienna and Austria by increasing the number of sustainable company set-ups in the field of the creative industries (fashion, music, audiovision, multimedia, design, publishing, art market and architecture), and by promoting growth and expansion of small and medium-sized enterprises through targeted funding measures. Vienna’s creative enterprises are offered four different funding programs. With topic-specific calls such as “focus architecture” or “focus art” departure responds to up-to-date requirements and supports currents trends in the creative industries.

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IndieCade 2009 wrap up

October 12th, 2009 — 09:41 am

We’re back home from Los Angeles and IndieCade and we had a great time there. Thanks again to Stephanie Barish, Celia Pearce, Sam Roberts and all others who helped to make this happen!

IndieCade was packed with great games! Among them the multiple award winning Osmos, Cactus’ Tuning the bizzare Zeno Clash and fellow iPhone games Eliss and Ruben & Lullaby. See all games here.

IndieCade also had a series of very interesting talks and lectures. There was a brilliant keynote by Will Wright, a panel of Keita Takahashi, Jenova Chen and Robin Hunicke discussing new concepts for FPS and of course the first iPhone panel moderated by a speaking sock. And IndieCade saw the announcement of Radio Flare Redux!. Check out bitmob.com for a detailed write-up of Indiecade events.

We visited IndieCade together with our friends of Broken Rules. Check out their photos at Flickr. Vincent Diamante posted even more pictures for your viewing pleasure.

And we sold one of our flashy pink Radio Flare shirts to Jamie Lee Curtis. Yes, we did! :-)

Jamie Lee Curtis happily shows off her brand new Radio Flare shirt

Jamie Lee Curtis happily shows off her brand new Radio Flare shirt

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Chillingo and studio radiolaris unveil Radio Flare Redux for iPhone and iPod touch

October 2nd, 2009 — 08:43 pm

Music Shoot-’Em-Up Breaks the Sound Barrier with Revolutionary Audio, Visuals and Gameplay

United Kingdom and Austria – October 2, 2009 – iPhone game publisher Chillingo and Austrian gaming company studio radiolaris have announced Radio Flare Redux, the sequel to IndieCade and IGF finalist game Radio Flare.

Radio Flare Redux is a revolutionary game that allows players to experience music in a new way. Although its core gameplay resembles a side-scrolling shoot-‘em-up, the game breaks new ground with each level focusing upon a different song. Enemies pulse in rhythm, shoot in rhythm, move in rhythm, and are part of the music itself. Radio Flare Redux distills the core gameplay of Radio Flare to a whole new experience. From the graphics and visual effects to the music and sound, the game brings a fresh new style to the iPhone.

An exciting teaser trailer for the game is available to view now

“It will be great to have multiple licensed music tracks in Radio Flare Redux. This way each level will be a unique experience.” says Fares Kayali, Sound Designer at studio radiolaris. Adds Martin Pichlmair, Lead Designer for Radio Flare Redux, “Everything is driven by rhythm and beat – from the enemies’ paths to their actions and even the background graphics!”

“Radio Flare Redux’s audio experience is just as intense as the visual experience,” promised Johnny Coghlan, Head of Publishing for Chillingo. “This game truly innovates to offer unprecedented quality and enjoyment for music game fans.”

The original Radio Flare is a finalist in the IndieCade 2009: The International Festival of Independent Games alongside fellow iPhone games Eliss and Ruben & Lullaby. IndieCade is one of the most important independent games festivals and held in Culver City from October 1st to 4th.

To celebrate the nomination of Radio Flare and the announcement of Radio Flare Redux, the original Radio Flare will be available for free on the weekend of October 3rd/4th.

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Chillingo and studio radiolaris unveil Radio Flare Redux for iPhone and iPod touch

October 2nd, 2009 — 08:41 pm

Music Shoot-’Em-Up Breaks the Sound Barrier with Revolutionary Audio, Visuals and Gameplay

United Kingdom and Austria – October 2, 2009 – iPhone game publisher Chillingo and Austrian gaming company studio radiolaris have announced Radio Flare Redux, the sequel to IndieCade and IGF finalist game Radio Flare.

Radio Flare Redux is a revolutionary game that allows players to experience music in a new way. Although its core gameplay resembles a side-scrolling shoot-‘em-up, the game breaks new ground with each level focusing upon a different song. Enemies pulse in rhythm, shoot in rhythm, move in rhythm, and are part of the music itself. Radio Flare Redux distills the core gameplay of Radio Flare to a whole new experience. From the graphics and visual effects to the music and sound, the game brings a fresh new style to the iPhone.

An exciting teaser trailer for the game is available to view now

“It will be great to have multiple licensed music tracks in Radio Flare Redux. This way each level will be a unique experience.” says Fares Kayali, Sound Designer at studio radiolaris. Adds Martin Pichlmair, Lead Designer for Radio Flare Redux, “Everything is driven by rhythm and beat – from the enemies’ paths to their actions and even the background graphics!”

“Radio Flare Redux’s audio experience is just as intense as the visual experience,” promised Johnny Coghlan, Head of Publishing for Chillingo. “This game truly innovates to offer unprecedented quality and enjoyment for music game fans.”

The original Radio Flare is a finalist in the IndieCade 2009: The International Festival of Independent Games alongside fellow iPhone games Eliss and Ruben & Lullaby. IndieCade is one of the most important independent games festivals and held in Culver City from October 1st to 4th.

To celebrate the nomination of Radio Flare and the announcement of Radio Flare Redux, the original Radio Flare will be available for free on the weekend of October 3rd/4th.

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