The first update of our brand new 4-player party fun game Globetrotters went online today! Now that we have the magical device in our hands we made several graphical improvements and gameplay tweaks and we also fixed a critical bug where the game would not continue after a level.
To celebrate the sucessful launch of Globetrotters we will raffle 5 promo copies of the game on our Facebook fan page. Become a fan of studio radiolaris this week to be eligible.
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I have to share this review of REDUX HD with you. We received it from cybereal on the iPad App Store:
“This game stands as one of very few truly excellent examples of gaming on Apple’s new devices. With fantastic visuals, solid gameplay, varied challenges, and excellent soundtrack, this game reminds me of contemporary greats such as everyday shooter, PixelJunk Eden, and Ikaruga.
The original, classic edition of this game was pretty good, but the studio has really come into their own with these redux releases. The polish is remarkable, and it really adds a massive amount of joy and pure stimulation while playing. Add to that the great depth of achievement challenges, unlockables, and even a sample tracker and you have a game creative and complete enough to develop a subculture around.
With the advent of the iPad, a uniquely compelling experience presents itself. The added screen space gives a much greater feeling of immersion and interactivity with the game. I feel like I am mixing the soundtrack I am hearing as I play because of just how far my hands are traveling. And thanks to the nature of the gameplay, I don’t feel tired; the swooping, curved motions promoted by the movement patterns of the enemies leaves me with a sense of having been dancing at a rave more than one of having been working all day.
I can’t think of a single reason why I would not recommend this game. Buy it now. Enjoy it regularly. Let’s hope to see more work like this from Studio Radiolaris in the near future.”
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Thanks everybody for the great response Globetrotters has got during its first few days on the iPad! The game even cracked the Top 100 Games list on two occasions.
Unfortunately, there are users that report problems after finishing a level. We are already taking care of this issue and will issue a fast track update shortly!
Hold on because Globetrotters “looks crazy, hectic, and awesome.” Gizmodo.com
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Apple non-surprised us all with the news of the iPad. Everyone knew it was coming. Even the specs were largely known. Some people expected a more revolutionary device. I’m personally happy with the evolutionary approach. And I’m looking forward to code for it.

Most apps from the App Store are said to run on the device in small windows or with pixel-doubling. Yet of course the iPad opens up a lot of new possibilities. The device has the same features to set it apart from “usual” gaming devices as the iPhone: It is always connected, features and accelerometer and has a multi-touch display. Yet there are some key differences to all consoles as well as the iPhone. These support very specific games:
- Form factor: The device is perfectly suited for games where you either want to give the player a good overview over a lot of things going on (strategy games, musical instruments, board games, card games) or where you want to immerse the player in intense gameplay (Radio Flare REDUX)

- Multiplayer: The iPad is intriguingly social. I see a four-player game like “We Eat the World” (the one I made with Broken Rules for the Gamma4 challenge) perfectly suited for the iPad. Play it with the whole family.
- Home use: I don’t expect the off-the-mill iPad to travel as far and frequently as the iPhone. It’ll merely stay at home in the living room. So the usual restrictions of mobile games – like that one session should be about as long as it takes until the bus arrives – don’t apply to the iPad this much.
The SDK is downloaded. The screen resolution of Radio Flare REDUX is adaptable. I’m ready to roll. No if I’d just get my hands on a device soon…
Martin
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