Tag: radio flare


REDUX HD: A rare treat for iPhone/iPad gamers

I have to share this review of REDUX HD with you. We received it from cybereal on the iPad App Store:

“This game stands as one of very few truly excellent examples of gaming on Apple’s new devices. With fantastic visuals, solid gameplay, varied challenges, and excellent soundtrack, this game reminds me of contemporary greats such as everyday shooter, PixelJunk Eden, and Ikaruga.

The original, classic edition of this game was pretty good, but the studio has really come into their own with these redux releases. The polish is remarkable, and it really adds a massive amount of joy and pure stimulation while playing. Add to that the great depth of achievement challenges, unlockables, and even a sample tracker and you have a game creative and complete enough to develop a subculture around.

With the advent of the iPad, a uniquely compelling experience presents itself. The added screen space gives a much greater feeling of immersion and interactivity with the game. I feel like I am mixing the soundtrack I am hearing as I play because of just how far my hands are traveling. And thanks to the nature of the gameplay, I don’t feel tired; the swooping, curved motions promoted by the movement patterns of the enemies leaves me with a sense of having been dancing at a rave more than one of having been working all day.

I can’t think of a single reason why I would not recommend this game. Buy it now. Enjoy it regularly. Let’s hope to see more work like this from Studio Radiolaris in the near future.”

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Licensing Music for Radio Flare REDUX

REDUX is out now and so I have the time to drop a few lines on how the process of licensing music for the game went. When working with licensed music you always have to clear the following rights; master rights, synchronisation rights and mechanical rights. You might be able to clear all these rights at once or you might have to work these out individually. I’ll get to that a little later on. First let’s take a closer look at what these rights are about.

Master rights denote the rights to the master recording of the song (therefore a.k.a. recording rights). These are owned either by a record label or the artists themselves and are usually cleared with a one time payment.

Synchronisation rights are the rights to distribute a song (a.k.a publishing rights). These are needed to be allowed to associate your intellectual property (the game) with the intellectual property (a song) of an artist. The term stems from the synchronisation of an image with music. Synchronisation rights are either held by a music publisher (label) or by the artists themselves. Often the same label that holds the recording rights also has a publishing department through which synchronization rights can be cleared.

Mechanical rights are the rights to reproduce a song. Although the term originates from the physical reproduction of sound media, mechanical rights also exist for digital reproduction. To clear mechanical rights you have to pay mechanical royalties. These can either be settled with a one time payment if the rights are with the artist or have to be paid on a per unit basis if the artist is registered with a collection society.

Performance rights are the rights to play a song to an audience. If you are a game producer these are usually only relevant if you use music for a video of your game that is then shown on the internet or on TV. Royalties for performance rights also are payable at fixed rates through collection societies.

When looking for music licenses for your game there are several ways to go. If you want big name artists you must be prepared to deal with the major labels and to possibly spend a lot of cash on advance payments if you can’t ensure guaranteed sale numbers.

The easiest method to get music for your games is to work with the musicians themselves. For example you could get unreleased tracks from them and thus be able to clear everything just with one person. You could also ask them for re-recordings or re-edits of their songs to circumvent paying a label for the master rights. We did that for the first Radio Flare where we worked with DJ Glow. He also contributed a track to REDUX.

For REDUX we also worked a way in between and worked with several smaller electronic music labels that feature excellent artists.

mikrowave</a>

Manchester based Mikrowave was started in 2005 by Kevin Gorman. The label has become a platform for established artists and remixers worldwide. The ethos of Mikrowave is to release music that is individual, electronic and abstract, with a strong purpose on the dancefloor.

Fumakilla is a Techno- and Houselabel, founded in 2000 by Woody and based in Berlin, Germany.

Budde Music UK was founded in October 2008 as a new member of the  Budde Music network which has a history of more than 60 years of independent publishing. Today the company has a selection of different music styles, ranging from electronic music (Zombie Nation – Kernkraft 400) to hits from the eighties (Opus -Live is Life)!

Another excellent way to license music is through specialized portals. All artists available have all necessary rights pre-cleared by the site and are available through affordable one time fees. For REDUX we had a great experience working with the following two portals:

Launched in February 2006, BeatPick is a specialized online music licensing agent that provides pre-cleared music for both commercial and non commercial multimedia projects. Approximately 250 independent artists have joined the service, from over 40 different countries.

Launched in 2009, the service was developed by jamendo.com, the world’s #1 website for free and legal music downloads under Creative Commons licenses.
On jamendo.com, you can download all the music you like for private, non commercial uses.
Jamendo PRO, on the other hand, offers the purchase of music licenses for commercial uses. Jamendo PRO remunerates the artists fairly: half of its revenue goes straight to them.

So good luck with your licensing ventures and let me know if you have any comments!
Fares

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Artist Feature: Katharina Schwarz – the voice of Radio Flare

Katharina Schwarz

Katharina Schwarz

Katharina Schwarz was born in Vienna in 1980. She is an actress, theatre director and producer. After shortly studying literature and dramatics from 1998 she turned to practical theatre work as an assistant director in Vienna and Berlin. From 2002 she also performed as an actress in theatre and film productions. Katharina went on to found her own actors collective “Erfolgstheater” and she is currently employed as assistant director for the renowned theatre Schauspielhaus Vienna. Katharina organises our voice acting and is the computer voice of the space ship in Radio Flare and Radio Flare Redux.

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Vote for Radio Flare at the Content-Award 2009 site!

Sid Our music space-shooter Radio Flare is nominated for the Austrian Content-Award 2009. Winners are decided by a public vote.

So what we need is you to get us to the top with your (100 point :) ) vote!

VOTE FOR RADIO FLARE HERE

Vienna has become a successful site for the media, film and games industries over the past few years. The Content Award 2009 is a platform for young creative professionals that bridges commercial usability and innovative ideas. Content Award
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IndieCade 2009 wrap up

We’re back home from Los Angeles and IndieCade and we had a great time there. Thanks again to Stephanie Barish, Celia Pearce, Sam Roberts and all others who helped to make this happen!

IndieCade was packed with great games! Among them the multiple award winning Osmos, Cactus’ Tuning the bizzare Zeno Clash and fellow iPhone games Eliss and Ruben & Lullaby. See all games here.

IndieCade also had a series of very interesting talks and lectures. There was a brilliant keynote by Will Wright, a panel of Keita Takahashi, Jenova Chen and Robin Hunicke discussing new concepts for FPS and of course the first iPhone panel moderated by a speaking sock. And IndieCade saw the announcement of Radio Flare Redux!. Check out bitmob.com for a detailed write-up of Indiecade events.

We visited IndieCade together with our friends of Broken Rules. Check out their photos at Flickr. Vincent Diamante posted even more pictures for your viewing pleasure.

And we sold one of our flashy pink Radio Flare shirts to Jamie Lee Curtis. Yes, we did! :-)

Jamie Lee Curtis happily shows off her brand new Radio Flare shirt

Jamie Lee Curtis happily shows off her brand new Radio Flare shirt

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Chillingo and studio radiolaris unveil Radio Flare Redux for iPhone and iPod touch

Music Shoot-’Em-Up Breaks the Sound Barrier with Revolutionary Audio, Visuals and Gameplay

United Kingdom and Austria – October 2, 2009 – iPhone game publisher Chillingo and Austrian gaming company studio radiolaris have announced Radio Flare Redux, the sequel to IndieCade and IGF finalist game Radio Flare.

Radio Flare Redux is a revolutionary game that allows players to experience music in a new way. Although its core gameplay resembles a side-scrolling shoot-‘em-up, the game breaks new ground with each level focusing upon a different song. Enemies pulse in rhythm, shoot in rhythm, move in rhythm, and are part of the music itself. Radio Flare Redux distills the core gameplay of Radio Flare to a whole new experience. From the graphics and visual effects to the music and sound, the game brings a fresh new style to the iPhone.

An exciting teaser trailer for the game is available to view now

“It will be great to have multiple licensed music tracks in Radio Flare Redux. This way each level will be a unique experience.” says Fares Kayali, Sound Designer at studio radiolaris. Adds Martin Pichlmair, Lead Designer for Radio Flare Redux, “Everything is driven by rhythm and beat – from the enemies’ paths to their actions and even the background graphics!”

“Radio Flare Redux’s audio experience is just as intense as the visual experience,” promised Johnny Coghlan, Head of Publishing for Chillingo. “This game truly innovates to offer unprecedented quality and enjoyment for music game fans.”

The original Radio Flare is a finalist in the IndieCade 2009: The International Festival of Independent Games alongside fellow iPhone games Eliss and Ruben & Lullaby. IndieCade is one of the most important independent games festivals and held in Culver City from October 1st to 4th.

To celebrate the nomination of Radio Flare and the announcement of Radio Flare Redux, the original Radio Flare will be available for free on the weekend of October 3rd/4th.

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Chillingo and studio radiolaris unveil Radio Flare Redux for iPhone and iPod touch

Music Shoot-’Em-Up Breaks the Sound Barrier with Revolutionary Audio, Visuals and Gameplay

United Kingdom and Austria – October 2, 2009 – iPhone game publisher Chillingo and Austrian gaming company studio radiolaris have announced Radio Flare Redux, the sequel to IndieCade and IGF finalist game Radio Flare.

Radio Flare Redux is a revolutionary game that allows players to experience music in a new way. Although its core gameplay resembles a side-scrolling shoot-‘em-up, the game breaks new ground with each level focusing upon a different song. Enemies pulse in rhythm, shoot in rhythm, move in rhythm, and are part of the music itself. Radio Flare Redux distills the core gameplay of Radio Flare to a whole new experience. From the graphics and visual effects to the music and sound, the game brings a fresh new style to the iPhone.

An exciting teaser trailer for the game is available to view now

“It will be great to have multiple licensed music tracks in Radio Flare Redux. This way each level will be a unique experience.” says Fares Kayali, Sound Designer at studio radiolaris. Adds Martin Pichlmair, Lead Designer for Radio Flare Redux, “Everything is driven by rhythm and beat – from the enemies’ paths to their actions and even the background graphics!”

“Radio Flare Redux’s audio experience is just as intense as the visual experience,” promised Johnny Coghlan, Head of Publishing for Chillingo. “This game truly innovates to offer unprecedented quality and enjoyment for music game fans.”

The original Radio Flare is a finalist in the IndieCade 2009: The International Festival of Independent Games alongside fellow iPhone games Eliss and Ruben & Lullaby. IndieCade is one of the most important independent games festivals and held in Culver City from October 1st to 4th.

To celebrate the nomination of Radio Flare and the announcement of Radio Flare Redux, the original Radio Flare will be available for free on the weekend of October 3rd/4th.

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